#484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

Lex Fridman PodcastOctober 31, 2025

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  • A convincing open world feels authored at every scale

    Posted by seed07 on October 18, 2026 at 7:02 am

    Dan Houser discusses GTA, Red Dead Redemption, character creation, and open-world design. Sheer map size can create freedom, but memorable worlds need places, dialogue, and consequences that feel intentional. The craft lies in giving players room to wander without making the setting feel like interchangeable content.

    After Poddy editorial starter Based on the episode chapter notes.

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