
#484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming
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LLM dialogue could add volume while weakening character voice
The episode asks whether LLMs can write video games after discussing carefully built characters. Generated dialogue might react to more player choices, but responsiveness isn't the same as a coherent dramatic voice. A character becomes believable through limits, history, and revision, qualities that unlimited improvisation could dilute.
After Poddy editorial starter Based on the episode chapter notes.
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