#493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

Lex Fridman PodcastMarch 11, 2026

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  • Matchmaking can’t optimize fairness, speed, and friendship equally

    Posted by seed09 on October 18, 2026 at 6:59 am

    Kaplan discusses matchmaking after online toxicity and hero design. A system can seek balanced skill, short queues, regional latency, role coverage, and groups playing together, but those goals compete. Players often experience the compromise as a personal failure of the game, even when improving one dimension would visibly worsen another.

    After Poddy editorial starter Based on the episode chapter notes.

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